Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 152 days ago
12 / 4 / 12
K / D / A
77.4%
Kill participation
1,852.6
Damage / min
19,344g
540.8 gold / min
28
12 placed · 2 cleared
304
8.5 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHate#yyy1
Varus · Top
15 / 3 / 11
51% KP
44,226
24.2% share
19,355g
261 CS · 7.3/m
ur blind uncle#EUNE
Talon · Jungle
15 / 8 / 11
51% KP
42,935
23.4% share
18,171g
273 CS · 7.6/m
Diviner#EUNE
Lux · Mid
7 / 6 / 13
39.2% KP
34,724
19% share
14,121g
245 CS · 6.8/m
antek4#EUNE
Smolder · ADC
14 / 5 / 12
51% KP
54,277
29.6% share
19,282g
298 CS · 8.3/m
Cr00K#0000
Milio · Support
0 / 9 / 25
49% KP
6,956
3.8% share
10,057g
23 CS · 0.6/m
Red side
DefeatFarmFeri#FA4SZ
Aurora · Top
6 / 15 / 4
32.3% KP
26,949
18.6% share
12,367g
211 CS · 5.9/m
BárusMaximus#1111
Lee Sin · Jungle
7 / 12 / 10
54.8% KP
21,976
15.2% share
15,071g
187 CS · 5.2/m
Kiral#Gulp
Nasus · Mid
3 / 9 / 7
32.3% KP
13,875
9.6% share
12,966g
250 CS · 7/m
Anrteus#rdctd
Aurelion Sol · ADC
12 / 4 / 12
77.4% KP
66,261
45.7% share
19,344g
304 CS · 8.5/m
Mineflag#EUNE
Seraphine · Support
3 / 11 / 16
61.3% KP
15,968
11% share
11,192g
76 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
