Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 152 days ago
1 / 4 / 10
K / D / A
55%
Kill participation
750.6
Damage / min
12,574g
442 gold / min
19
9 placed · 1 cleared
268
9.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGib Ein Čik#ČIK
Warwick · Top
7 / 10 / 3
50% KP
22,820
23.5% share
11,835g
202 CS · 7.1/m
kacper#kumir
Elise · Jungle
4 / 8 / 6
50% KP
18,040
18.6% share
10,779g
176 CS · 6.2/m
wiktor#pluje
Kassadin · Mid
5 / 5 / 2
35% KP
24,496
25.2% share
12,526g
223 CS · 7.8/m
Anrteus#rdctd
Aurelion Sol · ADC
1 / 4 / 10
55% KP
21,354
22% share
12,574g
268 CS · 9.4/m
Bored Carrying#EUNE
Pantheon · Support
3 / 7 / 4
35% KP
10,502
10.8% share
8,444g
40 CS · 1.4/m
Red side
Victorykevin de bruyne#7684
Yasuo · Top
12 / 5 / 3
44.1% KP
35,699
31.3% share
14,308g
230 CS · 8.1/m
teso#goat
Master Yi · Jungle
10 / 4 / 5
44.1% KP
22,513
19.8% share
16,046g
247 CS · 8.7/m
holyy#zxcv
Vladimir · Mid
7 / 4 / 9
47.1% KP
31,245
27.4% share
12,838g
249 CS · 8.8/m
Kleenjoyer#karzy
Xayah · ADC
3 / 4 / 13
47.1% KP
17,044
15% share
13,396g
212 CS · 7.5/m
karložan#1111
Rakan · Support
2 / 3 / 20
64.7% KP
7,379
6.5% share
9,334g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
