Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 151 days ago
4 / 4 / 3
K / D / A
41.2%
Kill participation
601.3
Damage / min
10,156g
441.6 gold / min
13
8 placed · 1 cleared
204
8.9 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycrowdevil#EUNE
Skarner · Top
3 / 7 / 8
36.7% KP
7,482
9.4% share
8,094g
97 CS · 4.2/m
Oćekonjadajojdam#saki5
Hecarim · Jungle
10 / 3 / 9
63.3% KP
26,898
33.7% share
13,559g
196 CS · 8.5/m
Rooeki#EUNE
Annie · Mid
8 / 1 / 4
40% KP
18,383
23% share
10,428g
180 CS · 7.8/m
Yolotelis#EOUNE
Caitlyn · ADC
7 / 3 / 5
40% KP
23,384
29.3% share
13,602g
230 CS · 10/m
House Atreides#EUNE
Milio · Support
2 / 3 / 13
50% KP
3,696
4.6% share
8,157g
28 CS · 1.2/m
Red side
DefeatIreliaIRL#4444
Irelia · Top
8 / 8 / 2
58.8% KP
21,391
36.8% share
12,782g
202 CS · 8.8/m
BeepBoopTier3#INDIA
Lee Sin · Jungle
2 / 7 / 7
52.9% KP
9,043
15.6% share
9,488g
146 CS · 6.3/m
Anrteus#rdctd
Aurelion Sol · Mid
4 / 4 / 3
41.2% KP
13,830
23.8% share
10,156g
204 CS · 8.9/m
Lâ ƒlâmê#EUNE
Vayne · ADC
2 / 7 / 3
29.4% KP
9,003
15.5% share
8,987g
148 CS · 6.4/m
BRAVERY REQUIRED#AHEAD
Nami · Support
1 / 4 / 8
52.9% KP
4,852
8.3% share
6,553g
35 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
