Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 151 days ago
7 / 4 / 8
K / D / A
60%
Kill participation
1,338.5
Damage / min
16,063g
484.1 gold / min
22
10 placed · 1 cleared
303
9.1 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIreliaIRL#4444
Irelia · Top
8 / 11 / 8
64% KP
44,645
31.3% share
18,884g
284 CS · 8.6/m
Hi im morela#EUNE
Udyr · Jungle
3 / 7 / 11
56% KP
24,116
16.9% share
13,152g
221 CS · 6.7/m
Ethanol driver#KEYS
Ezreal · Mid
6 / 10 / 5
44% KP
20,587
14.5% share
13,714g
253 CS · 7.6/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 4 / 8
60% KP
44,415
31.2% share
16,063g
303 CS · 9.1/m
pijany walczuś#szef
Nami · Support
1 / 9 / 13
56% KP
8,683
6.1% share
9,270g
30 CS · 0.9/m
Red side
VictoryStefanosAleksand#EUNE
Volibear · Top
10 / 9 / 2
29.3% KP
30,776
22.2% share
16,386g
248 CS · 7.5/m
Vexelius#1111
Kha'Zix · Jungle
10 / 5 / 8
43.9% KP
27,869
20.1% share
17,454g
248 CS · 7.5/m
nemcsak#sugar
Mel · Mid
9 / 4 / 9
43.9% KP
34,173
24.7% share
16,085g
296 CS · 8.9/m
Charles Delon#55555
Vladimir · ADC
12 / 2 / 10
53.7% KP
39,349
28.4% share
18,976g
378 CS · 11.4/m
Aki Limetica#2soma
Janna · Support
0 / 5 / 21
51.2% KP
6,241
4.5% share
9,204g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
