Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 148 days ago
6 / 1 / 10
K / D / A
51.6%
Kill participation
896.8
Damage / min
11,299g
470.8 gold / min
23
9 placed · 2 cleared
227
9.5 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnrteus#rdctd
Aurelion Sol · Top
6 / 1 / 10
51.6% KP
21,522
23.6% share
11,299g
227 CS · 9.5/m
Jiviq ymrql#EUW
Wukong · Jungle
8 / 3 / 9
54.8% KP
13,467
14.7% share
12,081g
175 CS · 7.3/m
ryba w puszce#EUNE
Aurora · Mid
12 / 3 / 12
77.4% KP
32,442
35.5% share
12,568g
184 CS · 7.7/m
Skromna natalia#EUNE
Smolder · ADC
5 / 2 / 7
38.7% KP
16,540
18.1% share
11,259g
198 CS · 8.3/m
uTRIPu#EUNE
Nami · Support
0 / 4 / 21
67.7% KP
7,404
8.1% share
7,209g
18 CS · 0.8/m
Red side
Defeat0O0pesto0O0#EUNE
Malphite · Top
1 / 4 / 2
23.1% KP
5,270
9.3% share
7,001g
148 CS · 6.2/m
Łűńåćy őƒ ÂÐÇ#ZERO
Graves · Jungle
0 / 8 / 4
30.8% KP
11,030
19.5% share
8,860g
185 CS · 7.7/m
WasDam#EUNE
Anivia · Mid
8 / 7 / 4
92.3% KP
19,099
33.7% share
11,180g
162 CS · 6.8/m
T1Prõdigy#love
Ashe · ADC
3 / 5 / 1
30.8% KP
12,665
22.4% share
8,813g
168 CS · 7/m
Latają Motyle#EUNE
Nautilus · Support
1 / 7 / 6
53.8% KP
8,566
15.1% share
6,600g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
