Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 147 days ago
6 / 2 / 12
K / D / A
52.9%
Kill participation
755.3
Damage / min
15,371g
540.9 gold / min
12
9 placed · 1 cleared
288
10.1 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHASSANIN#2697
Volibear · Top
2 / 6 / 5
20.6% KP
17,003
15% share
10,303g
194 CS · 6.8/m
piotrullo pedaI#gej
Shaco · Jungle
15 / 6 / 7
64.7% KP
30,227
26.7% share
14,920g
215 CS · 7.6/m
DariusFWT#eunee
Darius · Mid
3 / 12 / 4
20.6% KP
19,589
17.3% share
10,835g
190 CS · 6.7/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 2 / 12
52.9% KP
21,464
19% share
15,371g
288 CS · 10.1/m
Kick DommyCZ#6148
Senna · Support
8 / 2 / 12
58.8% KP
24,829
22% share
12,863g
35 CS · 1.2/m
Red side
Defeatřezání princezen#princ
Varus · Top
7 / 5 / 0
25% KP
23,490
21.4% share
11,602g
235 CS · 8.3/m
16 γραμμες#11111
Ekko · Jungle
9 / 6 / 3
42.9% KP
19,329
17.6% share
14,273g
222 CS · 7.8/m
milujemta#xdfr
Yone · Mid
8 / 8 / 6
50% KP
40,548
36.9% share
13,827g
249 CS · 8.8/m
Mileena#bimbo
Miss Fortune · ADC
3 / 9 / 1
14.3% KP
15,940
14.5% share
12,974g
228 CS · 8/m
ShadowOfMug#Luxis
Seraphine · Support
1 / 6 / 7
28.6% KP
10,613
9.7% share
7,499g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
