Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 134 days ago
5 / 4 / 17
K / D / A
50%
Kill participation
804.9
Damage / min
14,342g
480.2 gold / min
32
13 placed · 5 cleared
256
8.6 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorycVläd#vlud
Fiora · Top
18 / 5 / 5
57.5% KP
33,157
23.8% share
18,755g
219 CS · 7.3/m
złamane serce#rank1
Rengar · Jungle
12 / 12 / 7
47.5% KP
30,306
21.8% share
17,605g
214 CS · 7.2/m
Volkanovski#1v9
Lissandra · Mid
3 / 11 / 18
52.5% KP
34,049
24.5% share
11,195g
184 CS · 6.2/m
wae to ez#PLNR1
Varus · ADC
7 / 10 / 9
40% KP
27,534
19.8% share
14,901g
237 CS · 7.9/m
Mec2Paname#9303
Nami · Support
0 / 6 / 23
57.5% KP
14,093
10.1% share
8,687g
30 CS · 1/m
Red side
DefeatSilverPeakerqq#EUNE
Sett · Top
2 / 12 / 10
27.3% KP
22,249
15.6% share
10,936g
188 CS · 6.3/m
WashedChallanger#IHFN
Graves · Jungle
14 / 8 / 12
59.1% KP
31,259
21.9% share
16,562g
223 CS · 7.5/m
MarQ#EUNE
Naafiri · Mid
17 / 8 / 11
63.6% KP
51,365
36% share
15,676g
202 CS · 6.8/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 4 / 17
50% KP
24,039
16.9% share
14,342g
256 CS · 8.6/m
Vash#6969
Zac · Support
6 / 8 / 18
54.5% KP
13,581
9.5% share
10,462g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
