Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 133 days ago
13 / 5 / 10
K / D / A
56.1%
Kill participation
1,474.5
Damage / min
20,708g
570.5 gold / min
36
13 placed · 3 cleared
323
8.9 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
5
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWTV omrifc#Kayn
Jayce · Top
7 / 10 / 12
46.3% KP
34,878
20% share
13,992g
216 CS · 6/m
2 3 BPG#1906
Jarvan IV · Jungle
10 / 6 / 18
68.3% KP
39,604
22.7% share
16,456g
222 CS · 6.1/m
Ø AMATERASU Ø#002
Vladimir · Mid
9 / 10 / 14
56.1% KP
40,123
23% share
15,194g
258 CS · 7.1/m
Anrteus#rdctd
Aurelion Sol · ADC
13 / 5 / 10
56.1% KP
53,524
30.7% share
20,708g
323 CS · 8.9/m
Shuan#EUNE
Milio · Support
2 / 10 / 24
63.4% KP
6,158
3.5% share
10,828g
20 CS · 0.6/m
Red side
VictoryU lídlu Doprava#EUNE
Irelia · Top
4 / 12 / 6
24.4% KP
21,447
13.8% share
14,534g
250 CS · 6.9/m
16 γραμμες#11111
Ekko · Jungle
15 / 6 / 9
58.5% KP
37,686
24.3% share
20,006g
295 CS · 8.1/m
I I#333
Naafiri · Mid
13 / 9 / 11
58.5% KP
48,229
31.1% share
17,802g
250 CS · 6.9/m
Plasma Rain#EUNE
Senna · ADC
4 / 8 / 21
61% KP
23,019
14.9% share
18,776g
269 CS · 7.4/m
Jigglypuff#2217
Bard · Support
5 / 6 / 18
56.1% KP
24,533
15.8% share
11,878g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
