Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 133 days ago
9 / 6 / 14
K / D / A
63.9%
Kill participation
1,106.5
Damage / min
17,144g
556.6 gold / min
24
12 placed · 3 cleared
285
9.3 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWooje#001
Jayce · Top
2 / 10 / 10
33.3% KP
21,058
17.4% share
13,052g
225 CS · 7.3/m
Illidanism#0000
Evelynn · Jungle
13 / 7 / 10
63.9% KP
27,201
22.5% share
15,881g
162 CS · 5.3/m
DaxenGunslinger#EUNE
Zaahen · Mid
11 / 6 / 10
58.3% KP
28,386
23.5% share
15,375g
231 CS · 7.5/m
Anrteus#rdctd
Aurelion Sol · ADC
9 / 6 / 14
63.9% KP
34,079
28.2% share
17,144g
285 CS · 9.3/m
Destinyarriv3s#EUNE
Pyke · Support
1 / 9 / 18
52.8% KP
10,322
8.5% share
8,810g
26 CS · 0.8/m
Red side
DefeatMartusia#Marta
K'Sante · Top
10 / 8 / 8
47.4% KP
31,000
24.1% share
13,361g
181 CS · 5.9/m
d0n3jt#EUNE
Kha'Zix · Jungle
8 / 7 / 7
39.5% KP
23,958
18.6% share
15,386g
238 CS · 7.7/m
adulda#EUNE
Irelia · Mid
8 / 8 / 5
34.2% KP
25,986
20.2% share
14,258g
231 CS · 7.5/m
Helski#EUNE
Heimerdinger · ADC
12 / 4 / 6
47.4% KP
41,622
32.3% share
17,183g
292 CS · 9.5/m
Toxic Firefly#EUNE
Lulu · Support
0 / 9 / 16
42.1% KP
6,260
4.9% share
8,842g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
