Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 133 days ago
1 / 3 / 17
K / D / A
56.3%
Kill participation
345.1
Damage / min
9,085g
302.7 gold / min
83
30 placed · 8 cleared
38
1.3 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjakup#rivn
Riven · Top
4 / 8 / 6
31.3% KP
22,909
20.9% share
11,849g
212 CS · 7.1/m
ionian sword#wuju
Master Yi · Jungle
9 / 2 / 4
40.6% KP
20,227
18.5% share
14,244g
232 CS · 7.7/m
TWTV BL1NDNESSS#Arena
Fizz · Mid
12 / 4 / 7
59.4% KP
33,342
30.5% share
16,597g
274 CS · 9.1/m
tai lung#makak
Jhin · ADC
6 / 1 / 8
43.8% KP
22,574
20.6% share
15,266g
270 CS · 9/m
Anrteus#rdctd
Karma · Support
1 / 3 / 17
56.3% KP
10,359
9.5% share
9,085g
38 CS · 1.3/m
Red side
DefeatStefanosAleksand#EUNE
Volibear · Top
7 / 7 / 3
58.8% KP
25,924
37.2% share
14,996g
262 CS · 8.7/m
komandata#Nerf
Viego · Jungle
7 / 4 / 1
47.1% KP
18,384
26.4% share
15,444g
245 CS · 8.2/m
Killer#BQG1
Katarina · Mid
3 / 12 / 1
23.5% KP
11,817
16.9% share
10,447g
205 CS · 6.8/m
Yuta#9685
Senna · ADC
0 / 6 / 4
23.5% KP
11,629
16.7% share
11,454g
230 CS · 7.7/m
DrNicolaeGuta#EUNE
Taric · Support
0 / 3 / 4
23.5% KP
1,965
2.8% share
7,116g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
