Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 133 days ago
4 / 7 / 8
K / D / A
36.4%
Kill participation
756.7
Damage / min
12,938g
474.5 gold / min
12
10 placed · 0 cleared
231
8.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEightRocksing#EUNE
Aatrox · Top
4 / 4 / 5
27.3% KP
18,683
18.6% share
10,976g
193 CS · 7.1/m
Iorweth Dimaczo#12341
Kha'Zix · Jungle
17 / 0 / 5
66.7% KP
28,367
28.3% share
18,918g
256 CS · 9.4/m
NicroZevil#EUNE
Yone · Mid
7 / 4 / 5
36.4% KP
24,401
24.3% share
12,942g
227 CS · 8.3/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 7 / 8
36.4% KP
20,632
20.6% share
12,938g
231 CS · 8.5/m
MiniThresh#0127
Nami · Support
1 / 5 / 21
66.7% KP
8,207
8.2% share
9,133g
26 CS · 1/m
Red side
DefeatChudMaxxingDelux#INTEL
Udyr · Top
2 / 5 / 4
30% KP
16,325
16.4% share
9,785g
203 CS · 7.4/m
Cigonas LTU#EUNE
Hecarim · Jungle
7 / 10 / 1
40% KP
20,012
20.1% share
10,945g
175 CS · 6.4/m
mek0000#EUNE
Ahri · Mid
2 / 4 / 3
25% KP
18,243
18.4% share
9,977g
220 CS · 8.1/m
gerodorm#zzzen
Karthus · ADC
8 / 10 / 8
80% KP
32,213
32.4% share
11,780g
202 CS · 7.4/m
GoIdenDawn#EUNE
Karma · Support
1 / 4 / 11
60% KP
12,587
12.7% share
7,354g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
