Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 133 days ago
11 / 4 / 19
K / D / A
71.4%
Kill participation
1,723.6
Damage / min
24,110g
589.7 gold / min
29
16 placed · 4 cleared
362
8.9 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryhelIo kolofou#whoam
Yone · Top
14 / 16 / 4
42.9% KP
35,214
20.5% share
18,711g
266 CS · 6.5/m
Nimm#ZANED
Sejuani · Jungle
8 / 5 / 21
69% KP
22,703
13.2% share
18,245g
265 CS · 6.5/m
AnimusCZ#EUNE
Azir · Mid
7 / 9 / 12
45.2% KP
32,961
19.2% share
16,064g
282 CS · 6.9/m
Anrteus#rdctd
Aurelion Sol · ADC
11 / 4 / 19
71.4% KP
70,467
41.1% share
24,110g
362 CS · 8.9/m
You are Both Bad#EUNE
Poppy · Support
2 / 10 / 13
35.7% KP
10,238
6% share
11,051g
26 CS · 0.6/m
Red side
DefeatNyier#SMRF
Qiyana · Top
8 / 11 / 14
50% KP
45,067
21.9% share
16,940g
271 CS · 6.6/m
AMON SOSNOWIEC#ŚLĄSK
Karthus · Jungle
21 / 9 / 14
79.5% KP
93,285
45.2% share
23,365g
314 CS · 7.7/m
Stateside#1001
Akshan · Mid
9 / 9 / 10
43.2% KP
27,063
13.1% share
17,677g
303 CS · 7.4/m
Koro fister#EUW
Senna · ADC
3 / 5 / 23
59.1% KP
29,695
14.4% share
18,388g
256 CS · 6.3/m
filozof#1813
Rakan · Support
3 / 8 / 23
59.1% KP
11,072
5.4% share
12,014g
29 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
