Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 132 days ago
10 / 9 / 14
K / D / A
55.8%
Kill participation
1,108
Damage / min
15,468g
469.9 gold / min
32
4 placed · 11 cleared
238
7.2 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLEE SIN GOD#6969
Ahri · Top
7 / 10 / 10
40.5% KP
36,444
25.6% share
14,293g
204 CS · 6.2/m
Av1v#EUNE
Talon · Jungle
4 / 8 / 10
33.3% KP
14,170
10% share
13,512g
230 CS · 7/m
filip88sesak#EUNE
Nasus · Mid
7 / 4 / 5
28.6% KP
24,071
16.9% share
16,445g
257 CS · 7.8/m
ZbIb#zbib
Tristana · ADC
23 / 10 / 7
71.4% KP
60,062
42.2% share
23,200g
232 CS · 7/m
Andykee#HHH
Alistar · Support
1 / 11 / 25
61.9% KP
7,653
5.4% share
10,832g
18 CS · 0.5/m
Red side
Defeat83555#kum13
Warwick · Top
9 / 10 / 3
27.9% KP
20,997
13.6% share
12,487g
181 CS · 5.5/m
Independent#INDE
Graves · Jungle
12 / 8 / 11
53.5% KP
41,730
27.1% share
18,466g
292 CS · 8.9/m
Toshinori Yagi#53X
Ekko · Mid
9 / 8 / 10
44.2% KP
28,675
18.6% share
14,583g
244 CS · 7.4/m
Anrteus#rdctd
Aurelion Sol · ADC
10 / 9 / 14
55.8% KP
36,472
23.7% share
15,468g
238 CS · 7.2/m
xerachu#pog
Xerath · Support
3 / 7 / 20
53.5% KP
26,155
17% share
11,503g
55 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
