Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 132 days ago
9 / 3 / 4
K / D / A
59.1%
Kill participation
926.7
Damage / min
18,240g
566.5 gold / min
17
10 placed · 1 cleared
284
8.8 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBoschete#CHALL
Dr. Mundo · Top
4 / 9 / 7
50% KP
42,661
35.2% share
13,752g
240 CS · 7.5/m
Noindyfikator#EUNE
Udyr · Jungle
6 / 11 / 7
59.1% KP
23,837
19.7% share
13,919g
178 CS · 5.5/m
Gesty#lolB
Hwei · Mid
1 / 10 / 4
22.7% KP
15,444
12.8% share
11,739g
251 CS · 7.8/m
Anrteus#rdctd
Aurelion Sol · ADC
9 / 3 / 4
59.1% KP
29,840
24.7% share
18,240g
284 CS · 8.8/m
gabriela#aly
Sona · Support
2 / 7 / 12
63.6% KP
9,251
7.6% share
10,547g
28 CS · 0.9/m
Red side
VictoryRzuuFin#EUNE
Shen · Top
3 / 3 / 16
47.5% KP
32,370
16.2% share
11,691g
201 CS · 6.2/m
Agrotis me Rasta#EUNE
Karthus · Jungle
6 / 7 / 15
52.5% KP
37,450
18.8% share
13,532g
228 CS · 7.1/m
TheWind#Storm
Yasuo · Mid
17 / 4 / 5
55% KP
51,887
26% share
18,571g
282 CS · 8.8/m
ASMYSZ#0420
Ezreal · ADC
7 / 4 / 9
40% KP
56,523
28.3% share
16,253g
274 CS · 8.5/m
Lethalent#EUNE
Cho'Gath · Support
7 / 4 / 15
55% KP
21,416
10.7% share
12,013g
67 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
