Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 132 days ago
7 / 1 / 9
K / D / A
45.7%
Kill participation
1,009.7
Damage / min
16,476g
515.7 gold / min
12
11 placed · 0 cleared
305
9.5 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatoLin#4824
Varus · Top
5 / 9 / 3
38.1% KP
35,321
30% share
13,700g
273 CS · 8.5/m
jalmari1001#EUNE
Nidalee · Jungle
3 / 4 / 9
57.1% KP
15,554
13.2% share
13,059g
211 CS · 6.6/m
WhiteObama#111
Irelia · Mid
5 / 10 / 1
28.6% KP
30,764
26.1% share
16,829g
322 CS · 10.1/m
Rat on adc#woof
Senna · ADC
6 / 4 / 5
52.4% KP
24,567
20.9% share
14,088g
207 CS · 6.5/m
Black B1den#111
Bard · Support
2 / 8 / 7
42.9% KP
11,477
9.8% share
8,934g
43 CS · 1.3/m
Red side
Victoryi play osu#bons
Cho'Gath · Top
11 / 6 / 4
42.9% KP
33,445
26.6% share
14,703g
259 CS · 8.1/m
LuKK#EUNE
Naafiri · Jungle
6 / 5 / 8
40% KP
17,485
13.9% share
13,199g
214 CS · 6.7/m
SimplySimple#EUNE
Yasuo · Mid
11 / 4 / 5
45.7% KP
29,230
23.2% share
15,895g
296 CS · 9.3/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 1 / 9
45.7% KP
32,259
25.6% share
16,476g
305 CS · 9.5/m
japko#4200
Lulu · Support
0 / 5 / 23
65.7% KP
13,433
10.7% share
9,865g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
