Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 132 days ago
10 / 3 / 9
K / D / A
67.9%
Kill participation
1,041.5
Damage / min
16,606g
580.3 gold / min
13
9 placed · 2 cleared
281
9.8 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySlezy#SIAB
Trundle · Top
0 / 8 / 7
25% KP
13,497
13.7% share
10,038g
217 CS · 7.6/m
MatWix#EUNE
Naafiri · Jungle
14 / 5 / 10
85.7% KP
36,027
36.4% share
17,644g
250 CS · 8.7/m
TML Skyp#EUNE
Syndra · Mid
4 / 5 / 7
39.3% KP
15,037
15.2% share
12,453g
283 CS · 9.9/m
Anrteus#rdctd
Aurelion Sol · ADC
10 / 3 / 9
67.9% KP
29,805
30.2% share
16,606g
281 CS · 9.8/m
Wait Iam Goated#xdddd
Zilean · Support
0 / 4 / 18
64.3% KP
4,486
4.5% share
8,108g
36 CS · 1.3/m
Red side
DefeatStefanosAleksand#EUNE
Volibear · Top
8 / 6 / 3
44% KP
28,456
29.1% share
13,660g
243 CS · 8.5/m
MatBloodyCauthon#EUNE
Jarvan IV · Jungle
3 / 5 / 7
40% KP
12,608
12.9% share
10,574g
190 CS · 6.6/m
OogaBoogaSniffin#EUNE
Xerath · Mid
7 / 7 / 2
36% KP
22,388
22.9% share
11,742g
236 CS · 8.2/m
Helski#EUNE
Heimerdinger · ADC
2 / 4 / 5
28% KP
19,552
20% share
11,983g
271 CS · 9.5/m
Aoharu#青 春
Senna · Support
5 / 6 / 7
48% KP
14,879
15.2% share
9,443g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
