Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 131 days ago
10 / 10 / 11
K / D / A
52.5%
Kill participation
986.9
Damage / min
18,874g
510.1 gold / min
21
11 placed · 4 cleared
298
8.1 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
7
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGricuś RETURNED#WDUPE
Kennen · Top
9 / 9 / 11
42.6% KP
36,924
21% share
15,937g
264 CS · 7.1/m
Diligis4Ever#Ever
Nocturne · Jungle
11 / 4 / 18
61.7% KP
38,889
22.1% share
19,272g
287 CS · 7.8/m
Theqekund#1870
Vladimir · Mid
6 / 9 / 11
36.2% KP
32,586
18.5% share
14,584g
267 CS · 7.2/m
Marksman Maciuś#420
Twitch · ADC
20 / 10 / 8
59.6% KP
58,575
33.2% share
21,047g
270 CS · 7.3/m
karložan#1111
Rakan · Support
1 / 8 / 30
66% KP
9,226
5.2% share
11,201g
32 CS · 0.9/m
Red side
DefeatBOGWW#111
Warwick · Top
7 / 8 / 10
42.5% KP
25,036
16.8% share
14,633g
234 CS · 6.3/m
Shadowman#NUNU1
Nunu & Willump · Jungle
7 / 8 / 19
65% KP
28,784
19.4% share
16,701g
245 CS · 6.6/m
jakup#rivn
Riven · Mid
14 / 9 / 6
50% KP
41,499
27.9% share
19,602g
270 CS · 7.3/m
Anrteus#rdctd
Aurelion Sol · ADC
10 / 10 / 11
52.5% KP
36,514
24.6% share
18,874g
298 CS · 8.1/m
Conquest#SALE
Blitzcrank · Support
2 / 12 / 15
42.5% KP
16,838
11.3% share
10,299g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
