Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 131 days ago
9 / 7 / 10
K / D / A
70.4%
Kill participation
1,140.1
Damage / min
16,647g
494.7 gold / min
19
11 placed · 0 cleared
283
8.4 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEdyta Górniak#NoUkr
Volibear · Top
1 / 8 / 0
3.7% KP
10,448
8.7% share
11,639g
227 CS · 6.7/m
Billy Butcher#oi m8
Hecarim · Jungle
10 / 5 / 6
59.3% KP
32,866
27.5% share
17,118g
314 CS · 9.3/m
aramidas#ara
Orianna · Mid
5 / 6 / 5
37% KP
19,905
16.6% share
12,453g
210 CS · 6.2/m
Anrteus#rdctd
Aurelion Sol · ADC
9 / 7 / 10
70.4% KP
38,365
32.1% share
16,647g
283 CS · 8.4/m
Nureto#NUR
Bard · Support
2 / 8 / 13
55.6% KP
18,105
15.1% share
10,088g
39 CS · 1.2/m
Red side
VictoryKXQ#EUNE
Jayce · Top
8 / 1 / 12
58.8% KP
39,165
30.6% share
18,032g
309 CS · 9.2/m
Ambis#EUW2
Sylas · Jungle
11 / 6 / 9
58.8% KP
33,852
26.4% share
16,132g
224 CS · 6.7/m
Iso Tiikeri#EUNE
Kled · Mid
6 / 4 / 11
50% KP
21,540
16.8% share
13,334g
238 CS · 7.1/m
wojanek JD#1029
Caitlyn · ADC
7 / 8 / 7
41.2% KP
22,404
17.5% share
17,674g
295 CS · 8.8/m
BB TinČaTriceps#BoljB
Seraphine · Support
2 / 8 / 16
52.9% KP
11,180
8.7% share
9,197g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
