Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayle
Victory
Ranked Solo/Duo · 131 days ago
6 / 5 / 8
K / D / A
35.9%
Kill participation
557.3
Damage / min
14,698g
492.1 gold / min
26
9 placed · 2 cleared
300
10 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatthe deliverer#tmrrw
Zed · Top
5 / 5 / 8
48.1% KP
31,366
24.3% share
13,678g
217 CS · 7.3/m
Soldier of God#RFRMD
Hecarim · Jungle
8 / 7 / 3
40.7% KP
19,315
15% share
12,798g
222 CS · 7.4/m
RedJoker#FATE
Twisted Fate · Mid
5 / 11 / 6
40.7% KP
27,333
21.2% share
11,861g
196 CS · 6.6/m
undistuped3#777
Ezreal · ADC
5 / 7 / 9
51.9% KP
41,156
31.9% share
13,175g
246 CS · 8.2/m
Dobra Duszyczka#EUNE
Karma · Support
4 / 9 / 10
51.9% KP
9,950
7.7% share
8,959g
37 CS · 1.2/m
Red side
VictoryAnrteus#rdctd
Kayle · Top
6 / 5 / 8
35.9% KP
16,644
13.9% share
14,698g
300 CS · 10/m
Wieszczka#EUNE
Nocturne · Jungle
9 / 6 / 13
56.4% KP
21,129
17.6% share
15,852g
223 CS · 7.5/m
lowest#3333
Ekko · Mid
12 / 8 / 8
51.3% KP
37,770
31.5% share
14,937g
239 CS · 8/m
bilan8ropos#EUNE
Senna · ADC
11 / 4 / 16
69.2% KP
36,904
30.8% share
17,400g
227 CS · 7.6/m
Θsama ßin Árdent#11SEP
Thresh · Support
1 / 4 / 19
51.3% KP
7,300
6.1% share
9,185g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
