Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 131 days ago
2 / 8 / 14
K / D / A
53.3%
Kill participation
993.1
Damage / min
18,125g
454.3 gold / min
24
15 placed · 1 cleared
366
9.2 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
4
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStereo Love#2022
Ornn · Top
1 / 4 / 14
37.5% KP
28,433
13.7% share
15,302g
292 CS · 7.3/m
MatWix#EUNE
Naafiri · Jungle
12 / 8 / 11
57.5% KP
38,140
18.4% share
19,312g
317 CS · 7.9/m
Zigizas#333
Qiyana · Mid
14 / 8 / 7
52.5% KP
55,484
26.7% share
19,255g
271 CS · 6.8/m
Beast#007gg
Seraphine · ADC
6 / 4 / 16
55% KP
43,966
21.2% share
18,832g
286 CS · 7.2/m
Maras Stonelios#THC
Hwei · Support
7 / 6 / 15
55% KP
41,816
20.1% share
14,141g
115 CS · 2.9/m
Red side
DefeatRasny#Cwe1
Garen · Top
11 / 10 / 4
50% KP
51,662
31.4% share
20,180g
312 CS · 7.8/m
Skoulikhs#skoul
Pantheon · Jungle
10 / 8 / 8
60% KP
32,013
19.4% share
16,808g
217 CS · 5.4/m
Jordan Barrett#MODEL
Vladimir · Mid
6 / 4 / 8
46.7% KP
36,242
22% share
18,176g
338 CS · 8.5/m
Anrteus#rdctd
Aurelion Sol · ADC
2 / 8 / 14
53.3% KP
39,625
24.1% share
18,125g
366 CS · 9.2/m
SCREAM29#NOO
Soraka · Support
1 / 10 / 17
60% KP
5,148
3.1% share
10,305g
25 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
