Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 130 days ago
5 / 7 / 7
K / D / A
42.9%
Kill participation
667.3
Damage / min
11,832g
434.5 gold / min
12
10 placed · 1 cleared
205
7.5 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory90s#999
Skarner · Top
13 / 3 / 9
44% KP
30,213
23.9% share
15,187g
209 CS · 7.7/m
Marchewson#EUNE
Kayn · Jungle
13 / 7 / 8
42% KP
27,426
21.7% share
14,022g
207 CS · 7.6/m
Mpra#1111
Riven · Mid
12 / 5 / 3
30% KP
23,041
18.2% share
16,307g
273 CS · 10/m
PASTILA DE AVORT#DOXXZ
Draven · ADC
8 / 9 / 14
44% KP
28,330
22.4% share
14,147g
183 CS · 6.7/m
CryptoMinerGuy#EUNE
Xerath · Support
4 / 4 / 16
40% KP
17,286
13.7% share
10,608g
56 CS · 2.1/m
Red side
DefeatBUUUAAAAAAAAAA#EUNE
Yone · Top
11 / 12 / 2
46.4% KP
33,413
33.5% share
13,982g
210 CS · 7.7/m
Refiks#5H34
Rengar · Jungle
4 / 10 / 8
42.9% KP
10,971
11% share
10,297g
151 CS · 5.5/m
koreanZookeeper#111
Yorick · Mid
6 / 9 / 4
35.7% KP
23,462
23.5% share
10,634g
193 CS · 7.1/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 7 / 7
42.9% KP
18,174
18.2% share
11,832g
205 CS · 7.5/m
Kourem#EUNE
Senna · Support
2 / 12 / 12
50% KP
13,622
13.7% share
8,681g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
