Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 130 days ago
16 / 1 / 10
K / D / A
72.2%
Kill participation
1,700
Damage / min
16,814g
529.3 gold / min
19
12 placed · 3 cleared
272
8.6 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDejvidos#001
Fiora · Top
1 / 8 / 0
3.4% KP
15,405
12.7% share
11,466g
282 CS · 8.9/m
Helski#EUNE
Kha'Zix · Jungle
12 / 6 / 5
58.6% KP
32,958
27.2% share
16,354g
214 CS · 6.7/m
Jordan Barrett#MODEL
Vladimir · Mid
2 / 5 / 2
13.8% KP
20,153
16.6% share
10,917g
277 CS · 8.7/m
LOW IQ SERVER XD#HAHA
Vayne · ADC
14 / 8 / 5
65.5% KP
47,251
39% share
19,337g
263 CS · 8.3/m
ˇKRYˇAdy#4444
Karma · Support
0 / 9 / 18
62.1% KP
5,299
4.4% share
9,158g
27 CS · 0.8/m
Red side
VictoryKrzysiekMagik#EUNE
Zilean · Top
3 / 3 / 13
44.4% KP
13,123
10.2% share
11,718g
247 CS · 7.8/m
LEE SIN GOD#6969
Wukong · Jungle
9 / 6 / 14
63.9% KP
26,674
20.8% share
14,064g
202 CS · 6.4/m
Anrteus#rdctd
Aurelion Sol · Mid
16 / 1 / 10
72.2% KP
54,004
42.1% share
16,814g
272 CS · 8.6/m
Primeloryz#EUNE
Ezreal · ADC
7 / 12 / 5
33.3% KP
24,701
19.3% share
14,751g
238 CS · 7.5/m
vKKevin#EUNE
Nami · Support
1 / 7 / 23
66.7% KP
9,661
7.5% share
9,459g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
