Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 130 days ago
4 / 3 / 14
K / D / A
54.5%
Kill participation
833.3
Damage / min
14,343g
516.6 gold / min
11
10 placed · 0 cleared
263
9.5 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPsilocybin#2123
Cho'Gath · Top
3 / 6 / 0
21.4% KP
13,630
17.3% share
9,926g
180 CS · 6.5/m
SommerLiebe#EUNE
Taliyah · Jungle
2 / 5 / 7
64.3% KP
11,062
14% share
11,394g
245 CS · 8.8/m
el primo#1312
Yone · Mid
2 / 10 / 6
57.1% KP
23,499
29.8% share
9,754g
208 CS · 7.5/m
Fiend#xoe
Jhin · ADC
5 / 5 / 4
64.3% KP
16,274
20.6% share
12,940g
239 CS · 8.6/m
Lonely Road#asd
Vel'Koz · Support
2 / 7 / 6
57.1% KP
14,347
18.2% share
7,604g
31 CS · 1.1/m
Red side
Victoryavennn#EUNE
Vayne · Top
11 / 2 / 3
42.4% KP
30,577
29% share
13,513g
220 CS · 7.9/m
IT IS HUNTING US#EUNE
Camille · Jungle
8 / 5 / 10
54.5% KP
18,603
17.7% share
14,029g
219 CS · 7.9/m
GASZE SOBIE#KASSA
Kassadin · Mid
7 / 2 / 11
54.5% KP
24,358
23.1% share
13,800g
231 CS · 8.3/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 3 / 14
54.5% KP
23,137
22% share
14,343g
263 CS · 9.5/m
불 속으로 몸을 던져라#인종차별
Bard · Support
3 / 2 / 15
54.5% KP
8,697
8.3% share
8,883g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
