Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 129 days ago
8 / 3 / 14
K / D / A
59.5%
Kill participation
927.5
Damage / min
12,181g
496.5 gold / min
13
8 placed · 0 cleared
215
8.8 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryi play osu#bons
Irelia · Top
1 / 9 / 11
32.4% KP
12,897
13.3% share
9,563g
185 CS · 7.5/m
hugobossekitike#22LFC
Quinn · Jungle
10 / 3 / 12
59.5% KP
19,605
20.3% share
12,813g
191 CS · 7.8/m
max15800#EUNE
Talon · Mid
17 / 8 / 7
64.9% KP
30,110
31.1% share
12,876g
160 CS · 6.5/m
Anrteus#rdctd
Smolder · ADC
8 / 3 / 14
59.5% KP
22,754
23.5% share
12,181g
215 CS · 8.8/m
Bipolar Zilean#EUNE
Zilean · Support
1 / 1 / 27
75.7% KP
11,441
11.8% share
8,492g
17 CS · 0.7/m
Red side
DefeatΑΒΓΟΥΛΑΚΗΣGEORGE#CHEF
Jax · Top
7 / 8 / 3
41.7% KP
26,215
33% share
10,089g
184 CS · 7.5/m
Infinite Edging#UwU
Jarvan IV · Jungle
6 / 5 / 6
50% KP
10,866
13.7% share
11,858g
179 CS · 7.3/m
Tox#Ys0
Yasuo · Mid
7 / 8 / 2
37.5% KP
20,674
26% share
10,150g
165 CS · 6.7/m
Shinji lkari#EUNE
Senna · ADC
1 / 6 / 9
41.7% KP
12,083
15.2% share
8,623g
152 CS · 6.2/m
julian#tbmns
Janna · Support
3 / 10 / 9
50% KP
9,583
12.1% share
8,457g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
