Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 128 days ago
6 / 9 / 15
K / D / A
55.3%
Kill participation
953.2
Damage / min
15,058g
403.9 gold / min
24
13 placed · 0 cleared
271
7.3 CS / min
Objective control
0
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
6
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnrteus#rdctd
Aurelion Sol · Top
6 / 9 / 15
55.3% KP
35,539
21.5% share
15,058g
271 CS · 7.3/m
Madison Beer#EKKO
Ekko · Jungle
13 / 6 / 14
71.1% KP
43,865
26.6% share
18,390g
262 CS · 7/m
KarmaIsByMySide#Karma
Twisted Fate · Mid
3 / 9 / 16
50% KP
18,216
11% share
15,107g
224 CS · 6/m
BurgerBoyBoy#EUNE
Ezreal · ADC
14 / 7 / 11
65.8% KP
54,196
32.8% share
19,910g
285 CS · 7.6/m
GoIdenDawn#EUNE
Karma · Support
2 / 7 / 21
60.5% KP
13,266
8% share
10,658g
42 CS · 1.1/m
Red side
VictoryJulppe#EUNE
Xin Zhao · Top
4 / 12 / 6
26.3% KP
38,622
24% share
16,337g
297 CS · 8/m
tempjscdnwkkjiqs#EUNE
Graves · Jungle
11 / 5 / 8
50% KP
32,827
20.4% share
18,796g
293 CS · 7.9/m
kuutti#EUNE
Galio · Mid
1 / 7 / 14
39.5% KP
20,604
12.8% share
12,535g
252 CS · 6.8/m
Aristotelhs#999
Fiora · ADC
17 / 7 / 5
57.9% KP
51,022
31.7% share
26,010g
368 CS · 9.9/m
Mave#00088
Bard · Support
5 / 7 / 16
55.3% KP
17,774
11.1% share
12,326g
20 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
