Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 128 days ago
23 / 2 / 15
K / D / A
74.5%
Kill participation
1,861.9
Damage / min
17,275g
654.4 gold / min
14
9 placed · 0 cleared
198
7.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGricuś RETURNED#WDUPE
Trundle · Top
7 / 7 / 8
29.4% KP
21,120
15.3% share
13,485g
213 CS · 8.1/m
MAJITELGAMESTOPU#GME
Jarvan IV · Jungle
10 / 4 / 20
58.8% KP
18,145
13.2% share
12,358g
155 CS · 5.9/m
FICΚER#EUNE
Cho'Gath · Mid
8 / 7 / 11
37.3% KP
34,080
24.8% share
10,854g
161 CS · 6.1/m
Anrteus#rdctd
Aurelion Sol · ADC
23 / 2 / 15
74.5% KP
49,154
35.7% share
17,275g
198 CS · 7.5/m
karložan#1111
Alistar · Support
3 / 5 / 34
72.5% KP
15,135
11% share
9,271g
17 CS · 0.6/m
Red side
DefeatNoVanity#1v9
Yasuo · Top
2 / 9 / 6
34.8% KP
13,318
9.7% share
8,288g
169 CS · 6.4/m
Bobr#Fire
Ekko · Jungle
6 / 9 / 6
52.2% KP
35,906
26.2% share
12,368g
169 CS · 6.4/m
kosu#king
Kayn · Mid
10 / 9 / 4
60.9% KP
38,638
28.2% share
13,013g
174 CS · 6.6/m
Clownpierce#2384
Sett · ADC
2 / 14 / 10
52.2% KP
19,900
14.5% share
9,061g
136 CS · 5.2/m
kuutti#EUNE
Senna · Support
3 / 10 / 15
78.3% KP
29,355
21.4% share
9,171g
57 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
