Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 128 days ago
9 / 3 / 8
K / D / A
43.6%
Kill participation
978.3
Damage / min
13,220g
488.4 gold / min
13
10 placed · 0 cleared
261
9.6 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBUUUAAAAAAAAAA#EUNE
Yone · Top
9 / 10 / 1
55.6% KP
19,947
26.3% share
12,558g
235 CS · 8.7/m
Reyst1#EUNE
Sylas · Jungle
1 / 7 / 3
22.2% KP
10,086
13.3% share
9,054g
188 CS · 6.9/m
TrexalaTanespou#gale
Vladimir · Mid
1 / 6 / 2
16.7% KP
14,329
18.9% share
9,430g
206 CS · 7.6/m
kamos#2307
Kog'Maw · ADC
7 / 9 / 0
38.9% KP
24,399
32.2% share
12,513g
195 CS · 7.2/m
Laura Quest#xxx
Lulu · Support
0 / 7 / 8
44.4% KP
7,091
9.3% share
7,232g
26 CS · 1/m
Red side
VictoryKaski#0001
Jax · Top
8 / 8 / 7
38.5% KP
18,712
16.5% share
12,711g
152 CS · 5.6/m
goodnight gnarz#bye
Kha'Zix · Jungle
12 / 4 / 8
51.3% KP
29,243
25.8% share
15,732g
227 CS · 8.4/m
Anrteus#rdctd
Aurelion Sol · Mid
9 / 3 / 8
43.6% KP
26,479
23.3% share
13,220g
261 CS · 9.6/m
JENSEBBESEN#SAMF
Lucian · ADC
9 / 1 / 12
53.8% KP
29,377
25.9% share
14,894g
248 CS · 9.2/m
anger issues#csx
Nautilus · Support
1 / 2 / 20
53.8% KP
9,687
8.5% share
8,865g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
