Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 127 days ago
6 / 5 / 2
K / D / A
57.1%
Kill participation
673.2
Damage / min
8,965g
439.1 gold / min
13
7 placed · 1 cleared
161
7.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeationian sword#wuju
Xin Zhao · Top
4 / 11 / 3
50% KP
13,054
22.4% share
7,876g
77 CS · 3.8/m
Clownpierce#2384
Kindred · Jungle
2 / 9 / 5
50% KP
9,788
16.8% share
7,759g
134 CS · 6.6/m
evolve#100
Viktor · Mid
2 / 5 / 2
28.6% KP
15,078
25.9% share
7,537g
185 CS · 9.1/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 5 / 2
57.1% KP
13,744
23.6% share
8,965g
161 CS · 7.9/m
kacmin99#EUNE
Maokai · Support
0 / 4 / 6
42.9% KP
6,632
11.4% share
5,294g
29 CS · 1.4/m
Red side
Victoryspaced out#God
Riven · Top
15 / 3 / 2
50% KP
21,582
28.1% share
13,333g
169 CS · 8.3/m
Soldier of God#RFRMD
Hecarim · Jungle
5 / 3 / 7
35.3% KP
11,227
14.6% share
9,573g
197 CS · 9.6/m
Bowling enjoyer#NUNI
Nunu & Willump · Mid
9 / 3 / 8
50% KP
17,111
22.3% share
8,789g
96 CS · 4.7/m
SayL#6735
Ezreal · ADC
4 / 2 / 7
32.4% KP
18,062
23.5% share
10,793g
196 CS · 9.6/m
drgd#2711
Bard · Support
1 / 3 / 14
44.1% KP
8,782
11.4% share
7,060g
26 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
