Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 127 days ago
5 / 4 / 5
K / D / A
43.5%
Kill participation
1,028.7
Damage / min
14,910g
470.6 gold / min
19
11 placed · 1 cleared
322
10.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAkenoholic#DxD
Jayce · Top
3 / 14 / 6
39.1% KP
18,638
17.7% share
9,976g
194 CS · 6.1/m
click forward#Exile
Bel'Veth · Jungle
8 / 7 / 5
56.5% KP
13,678
13% share
16,084g
251 CS · 7.9/m
gruby#win
Sylas · Mid
3 / 13 / 4
30.4% KP
14,104
13.4% share
11,124g
187 CS · 5.9/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 4 / 5
43.5% KP
32,594
30.9% share
14,910g
322 CS · 10.2/m
KarmaIsByMySide#Karma
Senna · Support
4 / 8 / 10
60.9% KP
26,414
25.1% share
11,953g
63 CS · 2/m
Red side
VictoryDrNicolaeGuta#EUNE
Urgot · Top
11 / 3 / 14
55.6% KP
32,661
24.2% share
15,430g
210 CS · 6.6/m
parkour kitten#YOOO
Talon · Jungle
9 / 8 / 10
42.2% KP
28,344
21% share
13,583g
248 CS · 7.8/m
Born To Die#LND
Ahri · Mid
8 / 4 / 13
46.7% KP
29,099
21.6% share
14,897g
269 CS · 8.5/m
MomoVeliaDeviluk#EUNE
Kog'Maw · ADC
12 / 5 / 7
42.2% KP
27,322
20.3% share
16,401g
266 CS · 8.4/m
불 속으로 몸을 던져라#인종차별
Bard · Support
5 / 3 / 22
60% KP
17,413
12.9% share
10,700g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
