Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 127 days ago
3 / 2 / 9
K / D / A
46.2%
Kill participation
905
Damage / min
11,065g
478 gold / min
11
6 placed · 3 cleared
234
10.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCRINGE NPC FREAK#AIBOT
Zed · Top
12 / 0 / 0
46.2% KP
22,503
28.7% share
12,187g
197 CS · 8.5/m
Pacmario#Efood
Master Yi · Jungle
5 / 3 / 5
38.5% KP
13,220
16.8% share
11,053g
173 CS · 7.5/m
Lottelynedemo#1719
Anivia · Mid
6 / 1 / 3
34.6% KP
16,471
21% share
11,592g
225 CS · 9.7/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 2 / 9
46.2% KP
20,950
26.7% share
11,065g
234 CS · 10.1/m
Memory#4620
Rakan · Support
0 / 2 / 11
42.3% KP
5,343
6.8% share
6,890g
25 CS · 1.1/m
Red side
DefeatPaběnická hyena#EUNE
Ahri · Top
1 / 6 / 1
25% KP
6,027
15% share
7,755g
194 CS · 8.4/m
legobatman9934#EUNE
Kha'Zix · Jungle
3 / 3 / 1
50% KP
7,576
18.9% share
9,729g
177 CS · 7.6/m
GASZE SOBIE#KASSA
Kassadin · Mid
0 / 5 / 2
25% KP
8,270
20.6% share
7,311g
180 CS · 7.8/m
Aristotelhs#999
Olaf · ADC
2 / 9 / 3
62.5% KP
12,804
32% share
9,484g
185 CS · 8/m
Swords#Kur
Zilean · Support
2 / 3 / 3
62.5% KP
5,393
13.5% share
6,514g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
