Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 127 days ago
11 / 7 / 9
K / D / A
58.8%
Kill participation
977.4
Damage / min
13,203g
461.9 gold / min
14
8 placed · 1 cleared
204
7.1 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNoxus guillotine#EUNE
Mordekaiser · Top
5 / 9 / 8
28.3% KP
21,733
17.6% share
11,060g
153 CS · 5.4/m
Jajan Jović#8604
Rek'Sai · Jungle
4 / 2 / 8
26.1% KP
12,299
10% share
11,882g
216 CS · 7.6/m
never there#0001
Zed · Mid
6 / 7 / 6
26.1% KP
20,816
16.9% share
11,787g
188 CS · 6.6/m
big ego#ionXD
Kalista · ADC
24 / 6 / 9
71.7% KP
51,243
41.5% share
23,173g
293 CS · 10.3/m
WillTheScout#EUNE
Pyke · Support
7 / 10 / 17
52.2% KP
17,309
14% share
11,262g
14 CS · 0.5/m
Red side
DefeatDhxly#02239
K'Sante · Top
4 / 8 / 7
32.4% KP
14,843
15% share
9,086g
154 CS · 5.4/m
MultiMatum#Covet
Darius · Jungle
10 / 8 / 8
52.9% KP
24,096
24.3% share
13,044g
186 CS · 6.5/m
Anrteus#rdctd
Aurelion Sol · Mid
11 / 7 / 9
58.8% KP
27,938
28.2% share
13,203g
204 CS · 7.1/m
Not The Ducky#EUNE
Jinx · ADC
5 / 13 / 13
52.9% KP
12,349
12.5% share
10,024g
117 CS · 4.1/m
Ruffles#ruffu
Poppy · Support
4 / 10 / 18
64.7% KP
19,878
20.1% share
9,116g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
