Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 127 days ago
4 / 3 / 13
K / D / A
47.2%
Kill participation
897.9
Damage / min
11,811g
500.8 gold / min
8
7 placed · 0 cleared
192
8.1 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDawn#0612
Irelia · Top
13 / 9 / 4
47.2% KP
26,197
29.1% share
14,340g
210 CS · 8.9/m
drgd#2711
Naafiri · Jungle
4 / 2 / 10
38.9% KP
15,409
17.1% share
10,277g
164 CS · 7/m
Senor Pinkk#EUNE
Kled · Mid
11 / 4 / 3
38.9% KP
17,960
19.9% share
13,559g
169 CS · 7.2/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 3 / 13
47.2% KP
21,176
23.5% share
11,811g
192 CS · 8.1/m
Impulsive#000
Nautilus · Support
4 / 4 / 13
47.2% KP
9,331
10.4% share
8,635g
31 CS · 1.3/m
Red side
DefeatCoinflip#Adeno
Gwen · Top
6 / 8 / 5
50% KP
18,163
26.1% share
9,240g
130 CS · 5.5/m
click forward#Exile
Bel'Veth · Jungle
8 / 5 / 5
59.1% KP
17,274
24.8% share
11,841g
171 CS · 7.3/m
helIo kolofou#whoam
Qiyana · Mid
4 / 8 / 2
27.3% KP
13,337
19.2% share
9,397g
165 CS · 7/m
420TftPlayer#EUNE
Caitlyn · ADC
3 / 6 / 3
27.3% KP
10,634
15.3% share
11,397g
219 CS · 9.3/m
Fifi#east
Lux · Support
1 / 9 / 10
50% KP
10,193
14.6% share
6,668g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
