Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 127 days ago
2 / 2 / 21
K / D / A
63.9%
Kill participation
658.6
Damage / min
9,227g
338.2 gold / min
66
27 placed · 4 cleared
23
0.8 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlekssuo#BEST
Yasuo · Top
6 / 7 / 0
16.7% KP
27,689
20.5% share
9,968g
178 CS · 6.5/m
dickbob#ZTHRN
Rengar · Jungle
14 / 2 / 6
55.6% KP
23,725
17.6% share
14,723g
215 CS · 7.9/m
Dodge Man#BAIT
Zed · Mid
4 / 4 / 5
25% KP
22,613
16.7% share
11,068g
177 CS · 6.5/m
Helski#EUNE
Heimerdinger · ADC
10 / 3 / 10
55.6% KP
43,052
31.9% share
15,779g
235 CS · 8.6/m
Anrteus#rdctd
Karma · Support
2 / 2 / 21
63.9% KP
17,970
13.3% share
9,227g
23 CS · 0.8/m
Red side
DefeatB Rabbitt#EUNE
Maokai · Top
0 / 6 / 8
47.1% KP
15,406
19.2% share
7,586g
140 CS · 5.1/m
click forward#Exile
Ambessa · Jungle
10 / 7 / 3
76.5% KP
20,917
26.1% share
14,341g
209 CS · 7.7/m
MarQ#EUNE
Syndra · Mid
2 / 10 / 5
41.2% KP
20,517
25.6% share
9,089g
195 CS · 7.1/m
Tahm Goodman#Saul
Tahm Kench · ADC
4 / 8 / 4
47.1% KP
10,244
12.8% share
8,789g
122 CS · 4.5/m
Kawe1894#EUNE
Senna · Support
1 / 5 / 8
52.9% KP
12,969
16.2% share
8,249g
60 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
