Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 127 days ago
3 / 4 / 10
K / D / A
48.1%
Kill participation
753.9
Damage / min
13,633g
436 gold / min
26
14 placed · 0 cleared
293
9.4 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1v9 Dia player#EUNE
Ambessa · Top
7 / 6 / 2
45% KP
19,003
24% share
11,900g
233 CS · 7.5/m
SommerLiebe#EUNE
Taliyah · Jungle
2 / 6 / 6
40% KP
15,199
19.2% share
13,243g
279 CS · 8.9/m
Greenvert#6766
Galio · Mid
2 / 5 / 7
45% KP
16,563
20.9% share
10,954g
235 CS · 7.5/m
Helski#EUNE
Heimerdinger · ADC
6 / 4 / 3
45% KP
18,338
23.2% share
14,838g
269 CS · 8.6/m
cigarpapi23#euw2
Swain · Support
3 / 6 / 8
55% KP
10,007
12.6% share
9,927g
72 CS · 2.3/m
Red side
VictoryJahač Apokalipse#6999
Yone · Top
5 / 7 / 6
40.7% KP
24,786
22.7% share
14,262g
275 CS · 8.8/m
Fett im schwarz#7155
Aatrox · Jungle
5 / 6 / 7
44.4% KP
16,859
15.5% share
13,251g
225 CS · 7.2/m
I AM BACK#ktmos
Syndra · Mid
13 / 3 / 7
74.1% KP
35,766
32.8% share
17,384g
278 CS · 8.9/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 4 / 10
48.1% KP
23,571
21.6% share
13,633g
293 CS · 9.4/m
Iso Tiikeri#EUNE
Yuumi · Support
1 / 0 / 16
63% KP
8,130
7.5% share
8,481g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
