Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 126 days ago
7 / 1 / 7
K / D / A
40%
Kill participation
805.9
Damage / min
11,664g
483.3 gold / min
10
5 placed · 2 cleared
206
8.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFAT BUBA#EUNE
K'Sante · Top
0 / 13 / 5
33.3% KP
23,556
25.6% share
6,463g
118 CS · 4.9/m
krakenzvjer#EUNE
Karthus · Jungle
3 / 6 / 5
53.3% KP
25,138
27.3% share
9,995g
189 CS · 7.8/m
SvSavaTeraBugare#EUNE
Akshan · Mid
10 / 5 / 2
80% KP
17,242
18.7% share
10,983g
136 CS · 5.6/m
Memory#4620
Sivir · ADC
2 / 6 / 3
33.3% KP
14,539
15.8% share
10,076g
202 CS · 8.4/m
GoIdenDawn#EUNE
Karma · Support
0 / 5 / 9
60% KP
11,484
12.5% share
6,032g
17 CS · 0.7/m
Red side
VictoryEIMAI KOTOPOULO#EUNE
Fiora · Top
14 / 3 / 2
45.7% KP
33,124
32.5% share
14,421g
205 CS · 8.5/m
Govedo#1337
Maokai · Jungle
1 / 4 / 11
34.3% KP
9,023
8.9% share
10,293g
174 CS · 7.2/m
Twitch Six10lol#Nckls
Yasuo · Mid
7 / 4 / 4
31.4% KP
22,515
22.1% share
11,091g
235 CS · 9.7/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 1 / 7
40% KP
19,448
19.1% share
11,664g
206 CS · 8.5/m
Aoharu#青 春
Senna · Support
6 / 3 / 13
54.3% KP
17,806
17.5% share
9,545g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
