Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 126 days ago
4 / 3 / 3
K / D / A
36.8%
Kill participation
712.5
Damage / min
12,468g
438 gold / min
19
9 placed · 1 cleared
267
9.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGricuś RETURNED#WDUPE
Twisted Fate · Top
3 / 10 / 3
31.6% KP
14,256
16.9% share
11,694g
181 CS · 6.4/m
Zigizas#333
Qiyana · Jungle
8 / 8 / 2
52.6% KP
21,757
25.8% share
14,611g
217 CS · 7.6/m
Arima Kishοu#EUNE
Viktor · Mid
3 / 5 / 5
42.1% KP
20,069
23.8% share
10,503g
237 CS · 8.3/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 3 / 3
36.8% KP
20,282
24% share
12,468g
267 CS · 9.4/m
miniGOLEM#FAM
Amumu · Support
1 / 9 / 7
42.1% KP
8,043
9.5% share
6,909g
26 CS · 0.9/m
Red side
Victory17411471471#174
Riven · Top
13 / 3 / 8
60% KP
24,270
26.5% share
17,314g
242 CS · 8.5/m
Pacmario#Efood
Fiddlesticks · Jungle
6 / 2 / 13
54.3% KP
18,196
19.8% share
13,552g
204 CS · 7.2/m
veke00#EUNE
Brand · Mid
4 / 5 / 8
34.3% KP
20,632
22.5% share
12,158g
250 CS · 8.8/m
xzxcv#2402
Ezreal · ADC
10 / 2 / 5
42.9% KP
21,453
23.4% share
15,910g
277 CS · 9.7/m
SommerLiebe#EUNE
Thresh · Support
2 / 7 / 14
45.7% KP
7,181
7.8% share
8,173g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
