Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 126 days ago
8 / 8 / 7
K / D / A
65.2%
Kill participation
1,491
Damage / min
16,134g
523.5 gold / min
9
8 placed · 0 cleared
258
8.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat乂乂乂乂乂乂乂乂乂乂乂乂乂乂乂乂#xDDD
Pantheon · Top
4 / 14 / 3
30.4% KP
29,675
21.6% share
9,503g
172 CS · 5.6/m
Anbis#EUNE
Zed · Jungle
4 / 7 / 6
43.5% KP
26,210
19.1% share
13,390g
224 CS · 7.3/m
holyy#zxcv
Sylas · Mid
5 / 9 / 8
56.5% KP
25,252
18.4% share
10,458g
177 CS · 5.7/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 8 / 7
65.2% KP
45,948
33.5% share
16,134g
258 CS · 8.4/m
julian#tbmns
Thresh · Support
2 / 9 / 10
52.2% KP
10,267
7.5% share
8,589g
26 CS · 0.8/m
Red side
VictoryEIMAI KOTOPOULO#EUNE
Fiora · Top
17 / 4 / 5
46.8% KP
40,508
26% share
18,373g
251 CS · 8.1/m
stavrisgate7#EUNE
Shaco · Jungle
8 / 2 / 17
53.2% KP
21,434
13.7% share
15,621g
250 CS · 8.1/m
ReXxecution#BRUT
Ahri · Mid
9 / 6 / 13
46.8% KP
41,198
26.4% share
12,887g
207 CS · 6.7/m
Leonix89#EUNE
Swain · ADC
8 / 6 / 18
55.3% KP
33,111
21.2% share
14,619g
215 CS · 7/m
Barddo#EUNE
Bard · Support
5 / 5 / 22
57.4% KP
19,847
12.7% share
11,209g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
