Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 126 days ago
6 / 2 / 12
K / D / A
51.4%
Kill participation
931.1
Damage / min
14,470g
491.6 gold / min
27
13 placed · 6 cleared
259
8.8 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSisyphus#15975
Tryndamere · Top
5 / 3 / 1
28.6% KP
15,343
21.1% share
12,824g
270 CS · 9.2/m
ItzNightmareLoL2#EUNE
Hecarim · Jungle
7 / 8 / 4
52.4% KP
16,569
22.8% share
13,009g
226 CS · 7.7/m
XxG3tLostxX#EUNE
Akali · Mid
3 / 7 / 1
19% KP
18,431
25.3% share
10,199g
209 CS · 7.1/m
Kitsman21#S15XD
Draven · ADC
5 / 9 / 0
23.8% KP
16,921
23.2% share
12,750g
219 CS · 7.4/m
Leon#6387
Rakan · Support
1 / 8 / 6
33.3% KP
5,520
7.6% share
7,949g
27 CS · 0.9/m
Red side
VictorySmerni#OwO
Kennen · Top
1 / 8 / 4
14.3% KP
21,047
17.1% share
10,805g
223 CS · 7.6/m
Nureto#NUR
Jayce · Jungle
8 / 5 / 13
60% KP
28,990
23.5% share
16,820g
217 CS · 7.4/m
lobotomy larry#2137
Riven · Mid
12 / 2 / 6
51.4% KP
28,343
23% share
14,433g
213 CS · 7.2/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 2 / 12
51.4% KP
27,404
22.2% share
14,470g
259 CS · 8.8/m
dj0lee#4776
Pyke · Support
8 / 4 / 11
54.3% KP
17,636
14.3% share
12,468g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
