Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 126 days ago
7 / 9 / 13
K / D / A
62.5%
Kill participation
1,168.4
Damage / min
14,187g
477.7 gold / min
14
9 placed · 0 cleared
251
8.5 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryoblodzę#EUNE
Kled · Top
18 / 5 / 11
51.8% KP
46,665
30.5% share
16,953g
223 CS · 7.5/m
alexx#1v9
Master Yi · Jungle
17 / 8 / 15
57.1% KP
38,998
25.5% share
17,747g
230 CS · 7.7/m
S I V L A#GTP
Syndra · Mid
13 / 9 / 5
32.1% KP
30,855
20.2% share
15,502g
208 CS · 7/m
Vigilante#VLAD
Vladimir · ADC
7 / 3 / 13
35.7% KP
28,770
18.8% share
15,081g
224 CS · 7.5/m
L V N T#1v9
Zilean · Support
1 / 7 / 27
50% KP
7,802
5.1% share
9,416g
19 CS · 0.6/m
Red side
DefeatIreliaIRL#4444
Irelia · Top
3 / 17 / 5
25% KP
30,053
19.6% share
11,225g
227 CS · 7.6/m
PesteDeVenetia#Clown
Kha'Zix · Jungle
17 / 7 / 5
68.8% KP
48,621
31.8% share
17,842g
199 CS · 6.7/m
Hetkid#k1d
Lissandra · Mid
1 / 10 / 12
40.6% KP
18,048
11.8% share
10,943g
250 CS · 8.4/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 9 / 13
62.5% KP
34,702
22.7% share
14,187g
251 CS · 8.5/m
Gianfranco Zola#EUNE
Senna · Support
4 / 13 / 17
65.6% KP
21,534
14.1% share
10,298g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
