Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 125 days ago
8 / 5 / 14
K / D / A
61.1%
Kill participation
922.3
Damage / min
16,866g
497.8 gold / min
21
11 placed · 2 cleared
301
8.9 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKokushibo#hold1
Twisted Fate · Top
5 / 9 / 7
35.3% KP
35,380
23.3% share
13,777g
241 CS · 7.1/m
Adilak#EUNE
Fiddlesticks · Jungle
8 / 9 / 13
61.8% KP
22,976
15.1% share
14,608g
207 CS · 6.1/m
FLIRT WITH MΟURI#1502
Azir · Mid
14 / 6 / 7
61.8% KP
42,899
28.3% share
16,587g
237 CS · 7/m
FRAME MOGGED#LOW
Senna · ADC
4 / 3 / 19
67.6% KP
38,102
25.1% share
16,485g
258 CS · 7.6/m
Helski#EUNE
Nautilus · Support
3 / 9 / 16
55.9% KP
12,486
8.2% share
9,744g
24 CS · 0.7/m
Red side
Victorycwеlozaurus#L60
Sion · Top
7 / 11 / 7
38.9% KP
23,168
18.9% share
17,611g
284 CS · 8.4/m
Łűńåćy őƒ ÂÐÇ#ZERO
Graves · Jungle
7 / 5 / 12
52.8% KP
27,271
22.3% share
16,980g
294 CS · 8.7/m
adulda#EUNE
LeBlanc · Mid
12 / 7 / 8
55.6% KP
32,510
26.6% share
14,210g
199 CS · 5.9/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 5 / 14
61.1% KP
31,252
25.5% share
16,866g
301 CS · 8.9/m
A X#999
Thresh · Support
2 / 6 / 14
44.4% KP
8,149
6.7% share
9,859g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
