Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 125 days ago
11 / 4 / 10
K / D / A
67.7%
Kill participation
1,499.7
Damage / min
13,496g
525.8 gold / min
18
9 placed · 2 cleared
186
7.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorykoreanZookeeper#111
Yorick · Top
4 / 4 / 7
35.5% KP
26,526
21.6% share
11,114g
176 CS · 6.9/m
WashedChallanger#IHFN
Viego · Jungle
10 / 6 / 7
54.8% KP
24,448
19.9% share
12,710g
184 CS · 7.2/m
Anrteus#rdctd
Aurelion Sol · Mid
11 / 4 / 10
67.7% KP
38,493
31.3% share
13,496g
186 CS · 7.2/m
Patonthert#7772
Smolder · ADC
1 / 3 / 7
25.8% KP
16,024
13% share
9,617g
181 CS · 7.1/m
Demented Clown#EUNE
Anivia · Support
5 / 4 / 5
32.3% KP
17,503
14.2% share
9,300g
54 CS · 2.1/m
Red side
DefeatBloodOnTheYeezys#XTCY
Mordekaiser · Top
5 / 6 / 0
25% KP
23,762
30% share
11,260g
231 CS · 9/m
Tekkan#EUNE
Shyvana · Jungle
5 / 5 / 3
40% KP
11,782
14.9% share
10,517g
188 CS · 7.3/m
krysikk adc#EUNE
Akali · Mid
6 / 6 / 1
35% KP
15,808
19.9% share
9,137g
168 CS · 6.5/m
Tahm Goodman#Saul
Tahm Kench · ADC
2 / 3 / 7
45% KP
18,330
23.1% share
9,371g
153 CS · 6/m
Poppynator#P0P
Poppy · Support
2 / 11 / 9
55% KP
9,590
12.1% share
7,580g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
