Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 125 days ago
6 / 2 / 10
K / D / A
61.5%
Kill participation
785.7
Damage / min
13,326g
556.4 gold / min
12
8 placed · 2 cleared
256
10.7 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatvampire heart#ゼロから
Irelia · Top
3 / 5 / 0
37.5% KP
8,778
22.8% share
9,731g
217 CS · 9.1/m
Unforgiven#BoNcz
Lee Sin · Jungle
3 / 5 / 1
50% KP
6,748
17.5% share
8,551g
147 CS · 6.1/m
Cobie DB#EUNU
Katarina · Mid
1 / 6 / 0
12.5% KP
6,298
16.3% share
7,655g
188 CS · 7.8/m
qweasd#13sep
Draven · ADC
1 / 4 / 1
25% KP
11,396
29.6% share
9,189g
203 CS · 8.5/m
CuborX#EUNE
Soraka · Support
0 / 6 / 3
37.5% KP
5,301
13.8% share
5,792g
23 CS · 1/m
Red side
VictoryDark Naruto#1234
Garen · Top
2 / 3 / 4
23.1% KP
6,570
9.4% share
10,577g
211 CS · 8.8/m
Barosz342#EUNE
Jarvan IV · Jungle
7 / 1 / 13
76.9% KP
15,757
22.6% share
11,919g
194 CS · 8.1/m
Boban Ribar#EUNE
Yasuo · Mid
10 / 0 / 4
53.8% KP
19,817
28.5% share
13,481g
261 CS · 10.9/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 2 / 10
61.5% KP
18,817
27% share
13,326g
256 CS · 10.7/m
L9 fKiηg Kuseni#ζζζζζ
Braum · Support
1 / 2 / 17
69.2% KP
8,638
12.4% share
7,879g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
