Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 124 days ago
3 / 2 / 6
K / D / A
75%
Kill participation
588.2
Damage / min
11,162g
426 gold / min
9
8 placed · 0 cleared
238
9.1 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFRAME MOGGED#LOW
Fiora · Top
10 / 0 / 5
60% KP
21,079
28.3% share
16,171g
271 CS · 10.3/m
ionian sword#wuju
Master Yi · Jungle
9 / 2 / 6
60% KP
16,597
22.3% share
12,581g
203 CS · 7.7/m
DiscoKarol#P0W
LeBlanc · Mid
4 / 3 / 8
48% KP
17,531
23.6% share
10,779g
191 CS · 7.3/m
Fifi#east
Senna · ADC
1 / 4 / 10
44% KP
12,545
16.9% share
10,665g
197 CS · 7.5/m
Muryôkûsho#1v9
Seraphine · Support
1 / 3 / 11
48% KP
6,670
9% share
7,445g
31 CS · 1.2/m
Red side
Defeatvampire heart#ゼロから
Irelia · Top
1 / 9 / 0
8.3% KP
13,184
18.4% share
8,277g
191 CS · 7.3/m
777#kalux
Ekko · Jungle
3 / 5 / 4
58.3% KP
13,359
18.7% share
10,609g
208 CS · 7.9/m
CEPINXD#11111
Qiyana · Mid
2 / 5 / 2
33.3% KP
15,000
20.9% share
9,038g
210 CS · 8/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 2 / 6
75% KP
15,412
21.5% share
11,162g
238 CS · 9.1/m
mauzye#EUNE
Lux · Support
3 / 4 / 3
50% KP
14,668
20.5% share
7,338g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
