Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 124 days ago
8 / 5 / 25
K / D / A
68.8%
Kill participation
1,121.4
Damage / min
17,098g
525 gold / min
29
12 placed · 3 cleared
267
8.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlex93ovo#chi
Urgot · Top
6 / 7 / 10
33.3% KP
23,936
15.8% share
11,783g
214 CS · 6.6/m
Adam#RANK1
Viego · Jungle
15 / 6 / 13
58.3% KP
34,480
22.7% share
17,467g
221 CS · 6.8/m
Vigilante#VLAD
Ryze · Mid
9 / 8 / 19
58.3% KP
31,618
20.9% share
14,937g
248 CS · 7.6/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 5 / 25
68.8% KP
36,520
24.1% share
17,098g
267 CS · 8.2/m
Phasmaa#MEOW
Seraphine · Support
10 / 5 / 30
83.3% KP
25,035
16.5% share
13,594g
46 CS · 1.4/m
Red side
DefeatSebastian#bebko
Gnar · Top
6 / 5 / 8
45.2% KP
22,790
20.9% share
15,194g
279 CS · 8.6/m
Kleenjoyer#karzy
Kayn · Jungle
15 / 9 / 5
64.5% KP
30,231
27.7% share
19,082g
218 CS · 6.7/m
Twtv Katayama#4444
Katarina · Mid
5 / 10 / 5
32.3% KP
22,890
21% share
13,560g
233 CS · 7.2/m
HemoGoblin#LARP
Vladimir · ADC
4 / 11 / 5
29% KP
23,125
21.2% share
12,666g
194 CS · 6/m
undistuped3#777
Nautilus · Support
1 / 13 / 19
64.5% KP
10,139
9.3% share
10,036g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
