Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 124 days ago
7 / 6 / 9
K / D / A
47.1%
Kill participation
1,026.8
Damage / min
17,431g
444.1 gold / min
23
14 placed · 4 cleared
323
8.2 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat다이애나 사랑#174
Kayle · Top
8 / 12 / 6
41.2% KP
22,468
14.4% share
16,573g
287 CS · 7.3/m
Gracie Abrams#77777
Graves · Jungle
5 / 9 / 11
47.1% KP
32,442
20.8% share
16,449g
277 CS · 7.1/m
gojo#yse
Yasuo · Mid
10 / 8 / 9
55.9% KP
47,239
30.2% share
18,591g
309 CS · 7.9/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 6 / 9
47.1% KP
40,302
25.8% share
17,431g
323 CS · 8.2/m
deme#xyz
Seraphine · Support
4 / 8 / 16
58.8% KP
13,804
8.8% share
12,004g
44 CS · 1.1/m
Red side
VictoryStefanosAleksand#EUNE
Volibear · Top
8 / 10 / 4
27.9% KP
26,339
16% share
17,619g
314 CS · 8/m
MatWix#EUNE
Naafiri · Jungle
9 / 5 / 15
55.8% KP
32,265
19.6% share
18,305g
279 CS · 7.1/m
Hepha#2112
Ahri · Mid
10 / 7 / 14
55.8% KP
49,121
29.9% share
17,523g
280 CS · 7.1/m
avennn#EUNE
Vayne · ADC
15 / 9 / 7
51.2% KP
37,450
22.8% share
21,221g
301 CS · 7.7/m
Zvanar#6767
Yuumi · Support
1 / 3 / 32
76.7% KP
19,242
11.7% share
12,343g
16 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
