Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 124 days ago
10 / 3 / 17
K / D / A
65.9%
Kill participation
1,644.7
Damage / min
16,517g
524.6 gold / min
16
12 placed · 0 cleared
271
8.6 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryveke00#EUNE
Brand · Top
3 / 5 / 9
29.3% KP
22,485
12.6% share
12,462g
221 CS · 7/m
bankai le riven#SOUL
Master Yi · Jungle
23 / 8 / 10
80.5% KP
53,486
29.9% share
21,467g
245 CS · 7.8/m
MarQ#EUNE
Malzahar · Mid
4 / 5 / 13
41.5% KP
40,873
22.9% share
13,759g
233 CS · 7.4/m
Anrteus#rdctd
Aurelion Sol · ADC
10 / 3 / 17
65.9% KP
51,781
29% share
16,517g
271 CS · 8.6/m
Alternatywka#Crack
Janna · Support
1 / 10 / 27
68.3% KP
10,131
5.7% share
9,605g
25 CS · 0.8/m
Red side
DefeatMomoVeliaDeviluk#EUNE
Varus · Top
4 / 6 / 2
19.4% KP
13,672
12.4% share
12,098g
259 CS · 8.2/m
SommerLiebe#EUNE
Taliyah · Jungle
6 / 10 / 14
64.5% KP
27,740
25.2% share
14,970g
252 CS · 8/m
Hepha#2112
Sion · Mid
7 / 6 / 7
45.2% KP
33,243
30.2% share
14,999g
251 CS · 8/m
HemoGoblin#LARP
Vladimir · ADC
6 / 7 / 4
32.3% KP
20,991
19.1% share
13,034g
208 CS · 6.6/m
Volkanovski#1v9
Camille · Support
8 / 12 / 11
61.3% KP
14,529
13.2% share
10,720g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
