Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 122 days ago
11 / 2 / 18
K / D / A
80.6%
Kill participation
1,380.8
Damage / min
16,600g
536.1 gold / min
17
10 placed · 2 cleared
272
8.8 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJ3batron 3000#EUNE
Garen · Top
4 / 8 / 6
27.8% KP
18,241
15.5% share
11,963g
212 CS · 6.8/m
caffeine demon#meow
Jarvan IV · Jungle
11 / 3 / 22
91.7% KP
24,370
20.7% share
15,781g
219 CS · 7.1/m
Anrteus#rdctd
Aurelion Sol · Mid
11 / 2 / 18
80.6% KP
42,760
36.2% share
16,600g
272 CS · 8.8/m
Patonthert#7772
Brand · ADC
10 / 4 / 9
52.8% KP
24,796
21% share
14,480g
225 CS · 7.3/m
GermanSpy#Johns
Janna · Support
0 / 6 / 30
83.3% KP
7,802
6.6% share
9,415g
27 CS · 0.9/m
Red side
DefeatMpra#1111
Riven · Top
6 / 5 / 4
43.5% KP
22,215
23.8% share
13,839g
272 CS · 8.8/m
S I V L A#GTP
Talon · Jungle
6 / 9 / 3
39.1% KP
18,661
20% share
12,741g
218 CS · 7/m
Peter Parker#4526
Sylas · Mid
5 / 8 / 1
26.1% KP
18,946
20.3% share
12,844g
241 CS · 7.8/m
FlorWin#EUNE
Miss Fortune · ADC
5 / 10 / 4
39.1% KP
18,735
20.1% share
13,011g
211 CS · 6.8/m
angst#zxc
Blitzcrank · Support
1 / 4 / 12
56.5% KP
14,664
15.7% share
9,273g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
