Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayle
Victory
Ranked Solo/Duo · 122 days ago
8 / 3 / 8
K / D / A
50%
Kill participation
737
Damage / min
17,545g
505.1 gold / min
24
11 placed · 2 cleared
346
10 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPsychoUndercover#EUNE
Diana · Top
4 / 5 / 5
29% KP
21,005
18% share
13,169g
261 CS · 7.5/m
nao jinguji#flow
Talon · Jungle
13 / 7 / 7
64.5% KP
36,029
30.9% share
18,458g
284 CS · 8.2/m
SvSavaTeraBugare#EUNE
Katarina · Mid
3 / 6 / 7
32.3% KP
21,007
18% share
12,372g
260 CS · 7.5/m
avennn#EUNE
Draven · ADC
9 / 7 / 5
45.2% KP
25,684
22% share
17,683g
300 CS · 8.6/m
GrubyTypOdWizji#Gruby
Nautilus · Support
2 / 7 / 15
54.8% KP
12,837
11% share
9,564g
30 CS · 0.9/m
Red side
VictoryAnrteus#rdctd
Kayle · Top
8 / 3 / 8
50% KP
25,598
23% share
17,545g
346 CS · 10/m
Kaukas#EUNE
Hecarim · Jungle
9 / 6 / 11
62.5% KP
28,299
25.4% share
17,210g
280 CS · 8.1/m
kush uwu#DOINB
Jayce · Mid
13 / 5 / 8
65.6% KP
34,214
30.7% share
18,824g
262 CS · 7.5/m
Yolotelis#EOUNE
Caitlyn · ADC
1 / 11 / 11
37.5% KP
14,807
13.3% share
14,049g
250 CS · 7.2/m
Kardalun#EUNE
Janna · Support
1 / 6 / 18
59.4% KP
8,378
7.5% share
9,960g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
