Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 122 days ago
16 / 9 / 14
K / D / A
66.7%
Kill participation
1,349.5
Damage / min
21,880g
582.4 gold / min
23
12 placed · 4 cleared
328
8.7 CS / min
Objective control
1
Dragons
3
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDAD#531
Jax · Top
4 / 11 / 15
42.2% KP
28,864
17.6% share
14,296g
182 CS · 4.8/m
Velkej Táta John#Daddy
Graves · Jungle
9 / 8 / 17
57.8% KP
27,442
16.7% share
18,611g
282 CS · 7.5/m
Kekseres#zxqwp
Katarina · Mid
10 / 6 / 15
55.6% KP
38,438
23.4% share
20,040g
298 CS · 7.9/m
Anrteus#rdctd
Aurelion Sol · ADC
16 / 9 / 14
66.7% KP
50,697
30.9% share
21,880g
328 CS · 8.7/m
onneznaa#kanta
Skarner · Support
6 / 7 / 21
60% KP
18,774
11.4% share
13,248g
53 CS · 1.4/m
Red side
DefeatDawn#0612
Akali · Top
12 / 9 / 7
46.3% KP
37,126
24.2% share
16,148g
247 CS · 6.6/m
Hepha#2112
Sylas · Jungle
7 / 10 / 14
51.2% KP
26,496
17.3% share
14,833g
214 CS · 5.7/m
Alekssuo#BEST
Yasuo · Mid
6 / 10 / 7
31.7% KP
21,728
14.2% share
14,838g
284 CS · 7.6/m
Yolotelis#EOUNE
Tristana · ADC
16 / 9 / 9
61% KP
56,981
37.1% share
23,687g
343 CS · 9.1/m
Samanan#EUNE
Braum · Support
0 / 7 / 21
51.2% KP
11,122
7.2% share
10,698g
39 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
