Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 122 days ago
8 / 6 / 17
K / D / A
51%
Kill participation
1,221.8
Damage / min
15,956g
500.7 gold / min
23
8 placed · 1 cleared
278
8.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEIMAI KOTOPOULO#EUNE
Fiora · Top
7 / 12 / 2
30% KP
25,169
19% share
13,968g
248 CS · 7.8/m
Psilocybin#2123
Gragas · Jungle
7 / 8 / 7
46.7% KP
17,451
13.2% share
12,434g
190 CS · 6/m
Khamzat Chimaev#zzz
Akshan · Mid
10 / 8 / 6
53.3% KP
39,283
29.7% share
14,737g
213 CS · 6.7/m
fight me irl #EUNE
Ezreal · ADC
5 / 7 / 6
36.7% KP
24,834
18.7% share
14,088g
237 CS · 7.4/m
Bedele#1v9
Brand · Support
1 / 14 / 10
36.7% KP
25,724
19.4% share
9,500g
77 CS · 2.4/m
Red side
VictoryTheTiltedIPotato#UNOWN
Darius · Top
10 / 8 / 8
36.7% KP
33,291
22.1% share
16,185g
276 CS · 8.7/m
Shrekster#Storm
Talon · Jungle
8 / 7 / 10
36.7% KP
28,362
18.8% share
15,218g
247 CS · 7.8/m
RageHub#EUNE
Mel · Mid
18 / 5 / 4
44.9% KP
37,289
24.8% share
15,442g
195 CS · 6.1/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 6 / 17
51% KP
38,934
25.9% share
15,956g
278 CS · 8.7/m
vampire heart#ゼロから
Janna · Support
5 / 4 / 24
59.2% KP
12,671
8.4% share
11,393g
10 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
